Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/2. Models/RonaldMCKnuckles/Knuckles.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Knuckles-VRCMods.prefab' and ready-to-open scene 'Assets/Knuckles-VRCMods.unity' instead: a prefab of the avatar model 'Assets/2. Models/RonaldMCKnuckles/KnucklesBasefileHighpoly.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.101x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.011 to 1.101, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
how to fix "Spine hierarchy missing elements, make sure pelvis , spine , chest, neck, and shoulders are mapped"
0will i get banned for using this
0Ok now, tell me that again but this time pretend i have no clue how to configure things and its my first day on unity
0Click on the model and configure it and just hit apply should work fine.
0"Spine hierarchy missing elements, make sure pelvis , spine , chest, neck, and shoulders are mapped." how do i solve this problem
0good wank material
0