Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/VRCMods/knuckles/_Human Size.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/_Human Size-VRCMods.prefab' and ready-to-open scene 'Assets/_Human Size-VRCMods.unity' instead: a prefab of the avatar model 'Assets/VRCMods/knuckles/knucklesfinal.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.123x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.38 to 1.123, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Added multi-avatar upload instructions
The package contains 3 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
This is a certified VR classic
0***
0poor knuckles
0wow
0Thx
0Delet this
0No
0stop
0thanks i love this
0its transparent
0the meme might be dead, but knuckles will live on
0best avatar
0This meme is dead
0We shall keep de wae alive my bruddas
0DE WAE
0@Natezombi with Unity, follow the tutorial if you still don't know https://vrcmods.com/tutorials
0how do i add it into my game?
0This is cancer my brudda's
0gay is de way my brudda, i don't spit i swallow
0de wey is gey
0Dah wae
0de wae bruddas
0Thanks
0DAH WAY
0dis is da wey
0