Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/VRCMods/knuckles/HUGE Size.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/HUGE Size-VRCMods.prefab' and ready-to-open scene 'Assets/HUGE Size-VRCMods.unity' instead: a prefab of the avatar model 'Assets/VRCMods/knuckles/knucklesfinal.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.387 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.013x root scale.
Added multi-avatar upload instructions
The package contains 4 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
Why lol theirs to many of them lol
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