Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/PumpkinBoi/Click Here.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Click Here-VRCMods.prefab' and ready-to-open scene 'Assets/Click Here-VRCMods.unity' instead: a prefab of the avatar model 'Assets/PumpkinBoi/fullbody_zmb_skeleton_LOD0.dae' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.009x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 4.627 to 1.009, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
Thank you for this. I've made a few edits and now I can be best skeleton.
0Thank you for uploading my favorite spooky friend
0Spooky Boogie Boi
0