Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Muscular Duck/Muscular Duck.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Muscular Duck-VRCMods.prefab' and ready-to-open scene 'Assets/Muscular Duck-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Muscular Duck/Muscular Duck.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.256 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.609x root scale.
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
deal with it
0For more Birbs!!! Works great, but i can see through a little part of its left shoulder. :) Thanks!
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