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Description
'Elsword KnightEmperor
Basics done, has sword.
EDIT: Updated the sword material and texture path. Also changed some Dynamic Bone values that I feel looks better on the cape and side cloth than before
@Masenk0 You can import the FBX to Blender, just follow the folder path to the were the model is saved for Unity in your file explorer. The cape and side cloth has bones in it and hair doesn't. I merely took a a link to model someone requested to be ported.
also im having trouble animating anything onto the model. idk if its my unity or what but when i try to add animations to the duplicate his face wont update and he wont go into that weird pose a model goes into when creating an animation. any ideas?
Oh yes, sorry about the material. I forgot to change the texture path for it. No sound, just the basics to have the model going. I'll fix it later after work
There's no sword sound when I activate the gesture, Was there suppose to be one?The sword is also transparent but I fixed it by dragging the sword texture to KnightEmporer material.
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Auto-fixed version available1 fix applied4.5 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Avatar/Elsword/KnightEmperor/OPEN.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/OPEN-VRCMods.prefab' and ready-to-open scene 'Assets/OPEN-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatar/Elsword/KnightEmperor/KnightEmperor.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.788 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
@Masenk0 You can import the FBX to Blender, just follow the folder path to the were the model is saved for Unity in your file explorer. The cape and side cloth has bones in it and hair doesn't. I merely took a a link to model someone requested to be ported.
0also im having trouble animating anything onto the model. idk if its my unity or what but when i try to add animations to the duplicate his face wont update and he wont go into that weird pose a model goes into when creating an animation. any ideas?
0is there any way to get the model from this and put it into blender? if not can ya tell me if the hair or cape has dynamic bones? thanks man
0Sounds good. ^-^
0Oh yes, sorry about the material. I forgot to change the texture path for it. No sound, just the basics to have the model going. I'll fix it later after work
0Btw I love this, Nice work on the model. :D
0There's no sword sound when I activate the gesture, Was there suppose to be one?The sword is also transparent but I fixed it by dragging the sword texture to KnightEmporer material.
0