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Description
'to animate your going to need the shader here https://github.com/thnewlands/unity-surfaceshader-flipbook
after downloading shader simply drag its assets folder to the assets
click on plane attached game object and in the inspector change the shader to custom>surface sprite sheet
click the little arrow on the left of the texture to open the settings for the shader
smoothness should be 0 or 0.5 and metallic should be 0
columns should be 9
rows should be 1
frame number 0
total number of frames 9
alpha cutoff 0.9
and animation speed 15 depending on how fast and how smooth you want it you
can change that
if you have any questions or problems please ask in comments
all credit for model goes to akuma kira
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Auto-fixed version available1 fix applied314.0 KB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.295 m in world (eye level) (the measured model height). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Comments
When I hit "Build and Publish" the menu for the character description doesn't appear in the "Game" tab from Unity, what do I do when this happens?
0whenever i select build and publish, it wont let me name, publish or add add a description. am i doing something wrong?
0