Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/MLP Twilight Asset files/Twilight EqG/tiger/FatTiger.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/TigerEmoteLick-VRCMods.prefab' and ready-to-open scene 'Assets/TigerEmoteLick-VRCMods.unity' instead: a prefab of the avatar model 'Assets/MLP Twilight Asset files/Twilight EqG/tiger7.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.991x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.65 to 0.991, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
How i load it on virtual droid 2?
0The textures were loading fine in Unity but in VRchat they were pink, to fix this I set the shader from Diffuse to Unlit Toon.
0I'm glad you like it ;)
0i ******* love this model. thank you so much
0hot
0WeirdChamp, also we use 2017.4.28f1 now btw
0ok
0