Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.465 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Resized the avatar to 1.8 m
Root scale changed from 1 to 1.15 (a 1.15x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
Removed MedaFire link and uploaded Zip file :)
0Hey Rex I love your work! I'm wondering if there's a possibility of you posting a version of these models without the vests and pouches just because I think they would look good with just the top and trousers.
0Hey Rex, will u be doing more Wolf Cowboys?
0***
0Ni
0Awesome :D Thx!
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