545 downloads 14.7K viewsModels and Props Unity Package 54K Tris 87 Bones
Description
All Battlefield 2 Vehicles *not including transport helicopters and RHIB boat.
*NOTE!: This package only contains model files, due to the file size limit, but you can get the rest of the assets at this link: http://www.mediafire.com/file/ylbrybsezxmlhah/BF2_Vehicles.zip/file
*Requires Unity 2018 (Unity 2018.4.20f1) and the latest VRChat SDK (VRCSDK2-2020.04.09.10.48 or later)
*Optimized for Full-Body-Tracking
*Contains 18 avatar scene files inside "BF2 Vehicles Assets" folder.
~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).
~> For VR users, you can access the triggers by toggling the "rocknroll" hand gesture (firing gesture for all weapons), "thumbsup" (deploy smoke/descend *for helicopters), "victory/peace" gesture (deploy Primary weapon), "finger gun" gesture (deploy Secondary weapon), and "fingerpoint" gesture (Co-axial MG/"Steep ascend" *for helicopters)
Credits:
Models, Textures, and Sounds by ~> DICE
Muzzleflash Effects & Thermal Shader Edit ~> Aurora Dazzle
"Tank" Standard Shader Edit ~> Samukki
5 of 5 free downloads left today.Sign up to get 100 downloads per day for free.
Auto-fixed version available3 fixes applied13.5 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatarThe package contained no .unity scene and no .prefab. Created 'Assets/model-VRCMods.unity': a scene with the avatar model 'Assets/BF2 Vehicles Assets/Folders/Models/model.FBX' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar DescriptorAttached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/model-VRCMods.unity' and set the viewpoint to 1.685 m in world (eye level), derived from the rig's eye bones.
Resized the avatar to 1.8 mThe new scene imports the model at 0.013x scale (from 1), so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
The new update broke your avatars. I found these on your bf2 vehicles world. The tracks, hull, turret and gun are frozen in place. Pls fix?
1corn
0so how does one use these prefabs? the ones that i use don't seem to have a vrc avatar descriptor or is it not an avatar and something else?
0ty for finally posting how you made the tanks sit on the ground. now I can add it to my tanks :)
0It's beautiful, but there is no jets.
0***
0