Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/model-VRCMods.unity': a scene with the avatar model 'Assets/BF2 Vehicles Assets/Folders/Models/model.FBX' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/model-VRCMods.unity' and set the viewpoint to 1.685 m in world (eye level), derived from the rig's eye bones.
Resized the avatar to 1.8 m
The new scene imports the model at 0.013x scale (from 1), so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
The new update broke your avatars. I found these on your bf2 vehicles world. The tracks, hull, turret and gun are frozen in place. Pls fix?
1corn
0so how does one use these prefabs? the ones that i use don't seem to have a vrc avatar descriptor or is it not an avatar and something else?
0ty for finally posting how you made the tanks sit on the ground. now I can add it to my tanks :)
0It's beautiful, but there is no jets.
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