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Description
First Thing, This Description Is Similar To: TDA Default Miku,
Because Yes I Copied Most Of Default Miku Description, I'm Too Lazy to write something new :p
I Was Doing this Edit For A Month
Differences with Default Miku:
Shorter Hands And Legs
Chibi Head
Modified Hair
she have:
MMS3 Shader,
Dynamic Bones,
Dynamic Bone Colliders
Lip Sync (Viseme Blend Shapes),
Eye Tracking And Blinking,
Finger Trails,
Glowing Blue Parts of clothing,
Glowing Eyes,
Glowing Hair tips.
Info:
I Gave Her Sit Pose And Crawling Animation,
Info2:
Everything (Shader, Finger Trails, Dynamic Bone settings) Is Copied From My Unity Project,
So It Should Work With No Problems,
Info3:
There Is Controller With Sit Pose And Crawling
Animation, No Other Animations Included!
Note:
Before Importing My Unitypackage Make Sure You imported VRCSDK!
Note2:
When You go to armature>hips>spine there is Collider!
It's named 2nd spine collider it must be there!
And Don't change it's name!
Credits:
Original Model: Xoriu, TDA
Child Edit: Me
Textures: Xoriu, TDA, Me (I Edited Textures to make glow effect)
Finger Trail: Lugia01 (I Was Too Lazy to do My own)
Shader: https://miniscape.booth.pm/items/1627422 (i dont know how to write this, so have a link)
Dynamic Bone Settings: Me
Shader Configuration: Me (It Took me so long to make it look like now)
Converting: Me (With Help of "CATS Blender Plugin")
Fixing: Me (Again, With Help of "CATS Blender Plugin")
Material and Texture Renaming: Me
There is no MMD Version So There will be No Link
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Auto-fixed version available2 fixes applied14.5 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.87 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
Who created this model?
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