2.9K downloads 70K viewsModels and Props Unity Package 51.2K Tris 189 Bones
Description
Yo, it's been a while since I've uploaded here, because my last attempt didn't go through after a lot of attempts so I kinda gave up on it
But let's see if this one works lmao, here today to bring you Diluc from Genshin Impact
Diluc comes with a few facial gestures, dynamic bones and model resized to be accurate in height
(weapon not included because it wasn't on the source model)
facial expressions are:
victory / shift + f5 = smile
fist / **** + f2 = angry
(feel free to use the other shapekeys to make more facial gestures)
I merged some of the bones on the model because honestly you don't need all of them, it'll just make you lag more lmao, also I've only put physics on the jacket since that's all I used but feel free to add more yourself (remember, optimization is key. PS: you can always download the origional model from the source below)
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Auto-fixed version available2 fixes applied6.6 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.638 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
could you do a custom avatar for me, I'll pay
2That's so nice! Thank you so much! :3
1***
1Impact ***
1Can you made Zhongli & Ningguang *-* ?
0corn
0please make Beidou?
0Could you do Xiao Or Ningguang?
0https://mega.nz/file/NY1mBJ4b#r-qCJkPiBAbj2M2VVIhYFLm6oz2sS9uKwbD5F36Fi1g Viewpoint fix, sorry only realized after uploading
0