Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/VRCMods/Christian Roblox/Winnie the OOF.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Winnie the OOF-VRCMods.prefab' and ready-to-open scene 'Assets/Winnie the OOF-VRCMods.unity' instead: a prefab of the avatar model 'Assets/VRCMods/Christian Roblox/winnie2.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.087x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 1 to 1.087, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
'make sure avatar has right textures'' HOW DO I DO THIS, IDK HOW AVATARS WORKS D
0***
0hawt
0how to fix pink
0How do I add the head pls help
0hawtshut up site why must it be over 6 characters
0I found textures for the roblox head and everything but the off gang logo is just a pink square
0jnice5001 check what textures roblox head has
0roblox head
0how do i fix the pink
0any instructions?
0is god here or something
0oof gang
0oooo yaaaa
0