Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/G-man.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/G-man-VRCMods.prefab' and ready-to-open scene 'Assets/G-man-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Gman Asset files/Gman/Gman2.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.44 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.025x root scale.
Comments
yeah i can but maybe some other time :)
1This looks Great... I wonder if you can make a Gordon Freeman
0it shows purple on Unity
0I rearranged the original bone alignment on blender
0How did you properly port a gmod model without the rig being screwed up?
0