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Description
'I decided that after having this template done for quite a while, I'd go ahead and release it. (Hopefully I won't regret it due to not knowing what's going to be done with it.) I present to you, Mike the Male Citizen from Half-Life 2 and Garry's Mod. Male 07 to be precise.
Model was originally made by Valve with new hands provided by zelpa in the Enhanced Citizens pack.
Yes, this is the very same model that you see in J.G's first Quest Friendly Avatar World as well as the Venturiantale avatar world for Billy Acachalla.
Model has;
Custom Eye Tracking done by yours truly.
Blinking
Lip Sync
7k Poly count, so can be Quest Friendly.
Version that uses the Shirt texture from the top row, and one for the bottom row.
4k Diffuse and Normal and 2k Spec/Phong for the Body, while Eyes have AO and Cubemap Reflection fallbacks.
I recommend that you use reroStandard with this avatar if on PC, and Standard Lite if on Quest for the closest thing to HL2/Gmod's look/Half-Lambert.
I also am providing a texture pack template so you can have some customizable options in terms of body and eyes. Link to the template since VRCMods doesn't like files over 100mb; https://drive.google.com/file/d/1m6ruqWgEyWejdFAvp_hNNaW7XX_NYHu1/view?usp=sharing
Textures come from various HL2/Gmod mods including FakeFactory Cinematic Mod, Jailbreak and Citizen+.'
@Wigga in the Template I provided, he does have a darker skin complexion face and hand texture. He's white in the picture because that's the color that Male 07 is by default. There are two other citizen models that are black however. I just never got to working on templates for them.
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Auto-fixed version available2 fixes applied35.4 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Male 07.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Male 07-VRCMods.prefab' and ready-to-open scene 'Assets/Male 07-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Citizen/Male 07 Using Bottom Row.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.32 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.263x root scale.
Added multi-avatar upload instructionsThe package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
Don't drink the water. They put something in it. To make you forget. I don't even remember how I got here.
0Playing in desktop mode, is this guy supposed to stand in a pelvic thrust position by default?
0what the actual **** is going on with their eyes
0That's racist
0@Wigga in the Template I provided, he does have a darker skin complexion face and hand texture. He's white in the picture because that's the color that Male 07 is by default. There are two other citizen models that are black however. I just never got to working on templates for them.
0Why isn't he black
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0@NeganVR gay ***
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