Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/JokerP5-VRC.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/JokerP5-VRC-VRCMods.prefab' and ready-to-open scene 'Assets/JokerP5-VRC-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Joker.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.884 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.52x root scale.
Comments
Will there be a update for this Joker model? Well, I'm saying this, because the inch for the thumb is too long. For example, if I do a thumbs up, the height increases.
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0hey there, there is an issue with the mask that i have been trying to solve. I have tried multiple shaders with emission and so far the mask on joker either a, disappears, or b, appears but the emission is off. If there is a shader that you would recommend to solve this issue, it would be greatly appreciated
0the lighting on him seems to bright anyway to bring that down a little?
0any emotes or hand gestures?
0Issue with the thumbs they are pretty freaky, but other than that it works pretty well.
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