Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Mona-VRC.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Mona-VRCMods.prefab' and ready-to-open scene 'Assets/Mona-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Mona.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.793 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
why are morgana's eyes closed?
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0Really hope this one works. I rigged Morgana a while back but it was awkward in VR. His arms would nearly always be raised up, and whenever I moved his head his entire body moved.
0That's fine. You can change the shaders/textures as much as you want. You can also add dynamic bones to the tail if you want.
0Looks good, but I changed the Shaders to "Mobile - Unlit (Supports Lightmap)Thanks for this tho :3
0ok ty
0Use the Unity Scene (Mona-VRC) that I created rather than the model. If you use the model, you'll have to delete some of the meshes that are on the eye.
0eyes are not visible in unity
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