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Shoebill (rigged) Screenshot
Download

1.4K Total Downloads

32.8K Total Views

Asset Type Models and Props

File Type Unity Package

Description


Heres a shoebill i rigged and made vis for. Shell need a modded sdk since shes over 20k. Enjoy!

Assets (124 files inside Unity Package)


/Assets/Shoebill Rigged.unity
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/shoebill/hashibiro_huku.png
/Assets/shoebill/hashibiro_other.png
/Assets/shoebill/hashibiro_face.png
/Assets/shoebill/Shoebill wip.fbx
/Assets/shoebill/hashibiro_hair.png
/Assets/shoebill/hashibiro_tail.png
/Assets/shoebill/Materials/hashibiro_huku.mat
/Assets/shoebill/Materials/hashibiro_other.mat
/Assets/shoebill/Materials/hashibiro_hair.mat
/Assets/shoebill/Materials/hashibiro_tail.mat
/Assets/shoebill/Materials/hashibiro_face.mat
/Assets/Cubeds-Unity-Shaders-master/Assets/Editor/Instant Screenshot/ScreenshotTaker.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionFactory.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTabMuscle.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionForUnity4.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSLogger.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleEditorWindow.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTabOption.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleHandle.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleDefine.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleEditorUtil.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSBaseReflection.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSHandles.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionForUnity510.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTab.cs
Comments

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MrBuzzdun 1541895126 ago

Helllllllllllooooooooooooooooooooooooooooo is the poster still active to fix this.

0
MrBuzzdun 1535422245 ago

Is there some sort of password to use this avatar or something? (see previous comment)

0
Magnum Opus 1533638497 ago

Shoebill gang!

0
MrBuzzdun 1533514490 ago

doesn't work, says the descriptor blueprint doesn't allow access.

0
lucadosnia 1533449337 ago

ne fonctionne pas :(

0

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