Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Okami/Okami.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Okami-VRCMods.prefab' and ready-to-open scene 'Assets/Okami-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Okami/Okami.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.749 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
my men.. always pleasant to find another akihito fan
0@Lyeco thanks!
0Man, I appreciate custom 3d models being on VrcMods. Very generous of you!
0@SkyPwnYou I apparently didn't include the entire folder it should now work, if not try with an empty scene
0For me the dynamic bones scripts are giving errors.
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