'No one seems to have a working version of this animation, and those that do don't want to give it out, SO I made a working version WITH working visemes from the original MMD motion file. Have fun!
Big waste of time, this is extremely difficult to apply to a character, I sat here for an hour with 10 tabs open with each one googling a different issue with this
FOR FIX ANIMATION MOVEMENT: JUST PUT THREE ANIMATION REFERENCE OPTIONS AS "ORIGIN" FOR FREE MOVEMENT, BECAUSE DEFAULT SETTINGS FOLLOWS THE PLAYER AND AVATAR, THIS CAUSES THE PROBLEM!
It's an amazing animation and im so happy you added this! Only thing that is bad is that it cuts off at the dab. I can deal with it facing the wrong way just turn around in game if you could fix the cut off I would extremely appreciate it! Thank you for the animation. :)
When in Unity the animation faces the correct way but in game the animation faces the wrong way. Turned the model around in Unity but didn't make a difference
1.) turn your model around. lol 2.) visemes worked on the 4 models i tested it on. your model may be translated differently, so this may not work onnall models.
3.) yes. it is a direct conversion of the original mmd motion to unity.
Comments
@JSan it's only cut by 5 seconds, just add a keyframe 5 seconds at the end.
0VRChat will cut off emotes short, so you guys need to add a couple of extra frames at the end to complete the animation
0Big waste of time, this is extremely difficult to apply to a character, I sat here for an hour with 10 tabs open with each one googling a different issue with this
0FOR FIX ANIMATION MOVEMENT:
0JUST PUT THREE ANIMATION REFERENCE OPTIONS AS "ORIGIN" FOR FREE MOVEMENT, BECAUSE DEFAULT SETTINGS FOLLOWS THE PLAYER AND AVATAR, THIS CAUSES THE PROBLEM!
visemes work fine, but the movement or body animation doesn't work
0how do i get the audio to work with the animation
0Nevermind I fixed it up and got it to face the right way :) Good animation~
0It's an amazing animation and im so happy you added this! Only thing that is bad is that it cuts off at the dab. I can deal with it facing the wrong way just turn around in game if you could fix the cut off I would extremely appreciate it! Thank you for the animation. :)
0So how do i add the audio to the animation
0The full emote doesn't play ingame
0ingame the emote cuts off as soon as they dab
0When in Unity the animation faces the correct way but in game the animation faces the wrong way. Turned the model around in Unity but didn't make a difference
0the visemes don't work because the model is different but its ok anyway. thx
0No worries. Didn't notice it myself when I uploaded it >.<
0I love it and not to be a grammar ****. But the or in your title should have a lowercase o. Sorry if I'm being a grammar ****. XD
0oh god
01.) turn your model around. lol
02.) visemes worked on the 4 models i tested it on. your model may be translated differently, so this may not work onnall models.
3.) yes. it is a direct conversion of the original mmd motion to unity.
and it is facing the wrong way
0the visemes would not work
0Whyyyyy
0Then is it 100 percent the same
0added YT link of the original mmd
0You know, a gif would help me decide if i want to download this or not.
0Whatchu mean, foo
0this aint it chief
0