@JSan it's only cut by 5 seconds, just add a keyframe 5 seconds at the end.
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VRChat will cut off emotes short, so you guys need to add a couple of extra frames at the end to complete the animation
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Big waste of time, this is extremely difficult to apply to a character, I sat here for an hour with 10 tabs open with each one googling a different issue with this
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FOR FIX ANIMATION MOVEMENT:
JUST PUT THREE ANIMATION REFERENCE OPTIONS AS "ORIGIN" FOR FREE MOVEMENT, BECAUSE DEFAULT SETTINGS FOLLOWS THE PLAYER AND AVATAR, THIS CAUSES THE PROBLEM!
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visemes work fine, but the movement or body animation doesn't work
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how do i get the audio to work with the animation
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Nevermind I fixed it up and got it to face the right way :) Good animation~
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It's an amazing animation and im so happy you added this! Only thing that is bad is that it cuts off at the dab. I can deal with it facing the wrong way just turn around in game if you could fix the cut off I would extremely appreciate it! Thank you for the animation. :)
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So how do i add the audio to the animation
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The full emote doesn't play ingame
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ingame the emote cuts off as soon as they dab
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When in Unity the animation faces the correct way but in game the animation faces the wrong way. Turned the model around in Unity but didn't make a difference
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the visemes don't work because the model is different but its ok anyway. thx
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No worries. Didn't notice it myself when I uploaded it >.<
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I love it and not to be a grammar nazi. But the or in your title should have a lowercase o. Sorry if I'm being a grammar nazi. XD
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1.) turn your model around. lol
2.) visemes worked on the 4 models i tested it on. your model may be translated differently, so this may not work onnall models.
3.) yes. it is a direct conversion of the original mmd motion to unity.
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and it is facing the wrong way
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the visemes would not work
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Then is it 100 percent the same
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added YT link of the original mmd
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You know, a gif would help me decide if i want to download this or not.
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