Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Added a VRChat Avatar Descriptor (new prefab)
The original scene (Assets/Colours/Coloours.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Coloours-VRCMods.prefab' and ready-to-open scene 'Assets/Coloours-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Colours/ybot.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.01x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 1 to 0.01, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
This is so old
0did you used shaderman to convert that
0ThAt'S a PrIvAtE ShAdEr i'M tElLiNg WhOeVeR mAdE iT aNd TeLl ThEm ThAt YoU sTolE iT.
0jk the shader looks really good, nice find.