Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.221 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
There's a bone hierarchy error with the model that's easily fixable just move the Lower Right leg bones to the Upper Right Leg bone so that they are in a parent/child config.
0make a neko 'v'
0i only use kanna models so i am going to make a kanna version but it still love it
0I have same pink model and i cant understand how to re-assigning the Shader to the material. I just never do this. Can someone explain? :(
0try re-assigning the Shader to the material
0she is coming out pink even i used the shaders you said dont work
0Pretty cool conversion
0it should work in full body, it has the fbt fix and the neck fix applied to it :)
0Is the model full body ready
0