Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/PG.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/PG-VRCMods.prefab' and ready-to-open scene 'Assets/PG-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Preston Garvey/PG.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.053x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 35 to 1.053, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
can u make a vault 111 guy with a pip boy
1Another settlement needs our help
0There's no sound on it.
0Is the sound for this avatar already in it? or does it need to be put in by us?
0Make it bigger?
0Why is it so small?
0The day I made it I was kicked from about 6 worlds because I was annoying people to join the Minutemen and to go on missions.
0