Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Max/Max.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Max-VRCMods.prefab' and ready-to-open scene 'Assets/Max-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Max/Max.FBX' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.872x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 1 to 1.872, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
Having the same problem as Toasty, when I stand still his ankles melt together and his hip leans away
0There seems to be something wrong. Whenever I stand still the model's hip starts to lean.
0Ok i made an attempt to fix it. Hopefully it works for you.
0that's a weird glitch that i have not experienced.
0so there are two problem and that is the camera seems to be above him and make you feel tall so try lowering the camera and also it has a weird looking angle like Everything seems to move whenever i try to look around
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