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Description
'Ciel Phantomhive
Features:
Lip Sync
Eye Tracking
Optimized to approve VRChat public avatar worlds performance standards.
Skinned Mesh Renderers Max 3, ideally 1
Materials Max 15, ideally 1-3
Dynamic Bone Affected Transforms Max 50, ideally between 0-30
Dynamic Bone Collider Components Max 2, ideally 0
the shoulders clips a bit though the top and the tie clips slightly though the collar but this is one of my fav avs~ Wish you made it where he could take his patch on and off tho
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Auto-fixed version available2 fixes applied16.2 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.345 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
Does this work on quest?
0the shoulders clips a bit though the top and the tie clips slightly though the collar but this is one of my fav avs~ Wish you made it where he could take his patch on and off tho
0Yeet
0