uh so which ones yours and which one makes it look like its straight from Fighterz? i used both the shaders it came with and they don't even fill in the face... also i doubt anyones gonna pay your for a shader that is worse and or exactly the same as bamco's. js
Yo Redraven626 , if you were to take a look both of the images one of them is using my custom shader I made and the other on is using Aerthas Arc System Works shader.
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Auto-fixed version available2 fixes applied1.7 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.2 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
who's blake?
0its not even his shader! its made by a guy named blake that gave a copy to him!
0My shader is not even in the package @Aarameshi
0uh so which ones yours and which one makes it look like its straight from Fighterz? i used both the shaders it came with and they don't even fill in the face... also i doubt anyones gonna pay your for a shader that is worse and or exactly the same as bamco's. js
0Yo Redraven626 , if you were to take a look both of the images one of them is using my custom shader I made and the other on is using Aerthas Arc System Works shader.
0Do not "commision" this guy for his "custom shader" its just the Arc System shader that anyone can download for free https://github.com/Aerthas/UNITY-Arc-system-Works-Shader
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