Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Plutia/SCENE.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/SCENE-VRCMods.prefab' and ready-to-open scene 'Assets/SCENE-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Plutia/Plutia_OpenCollada.DAE' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.053x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.03 to 1.053, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
I want Neptunia Characters with Eye tracking,Blink and visements both version "Normal and CPUS"
0need cubeshader?
0I can try to do the next forms too, yeah xD
0Thank you! But will you also do the new heart forms? I dunno how to explain but....For example. Blanc with like a water looking outfit almost, giant hat and huge hands? XD
0Just drop by every now and then to check for new avatars x3
0After seeing how many people want more neptunia models I decided to make all of the Cpu's, the candidates, and all the side characters xD Just give it a while, I'll also look into eye tracking and lip sync, though I'm not a professional xD
0Can you perhaps do Noire....?
0Anyone know how to setup eye tracking and lip sync with this model?
0Best grill! Any plans for iris heart?
0Could you possibly do Neptune please?
0