Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Ratman/Ratman.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Ratman-VRCMods.prefab' and ready-to-open scene 'Assets/Ratman-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Ratman/ratman.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.911x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 1 to 0.911, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
last seen in the nyc subway tunnels in yonkers
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0This is one of my favorite models, actually. :)
0thank you very much for this avatar I use it often but would it be possible to have dynamic bones on it? thank you in advance
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