Statues
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Description
'Includes some shaders, you might need to reimport models.
Conceived in the mind of pilgrimnamedfiver. He also sculpted the pyramid eye
Basemesh by pixelpete (CC0)
Marble textures from 3dtextures.me (CC0)
Monitor by Brandon Westlake (CC by) http://creativecommons.org/licenses/by/4.0/
Aqarium props by NeoT1 (CC by) http://creativecommons.org/licenses/by/4.0/'
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Statues #584
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Auto-fixed version available 2 fixes applied 16.1 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/pilgrim/Statue1/Statues avatars.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Aquarius-VRCMods.prefab' and ready-to-open scene 'Assets/Aquarius-VRCMods.unity' instead: a prefab of the avatar model 'Assets/pilgrim/Statue1/statueman1.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.74 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
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Upload to VRChat? Step-by-step guide (SDK3)
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