Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.9 m in world (eye level) (the measured model height). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Resized the avatar to 1.8 m
Root scale changed from 1 to 0.887 (a 0.887x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Comments
busted
0Just read the desc
0Bro if the purple head could be fixed, or someone could help me fix it I would love you forever
0When I open the model in unity the head is pink as if missing textures but I have the shaders. Am I doing something wrong?
0