Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/BEWD/OpenMe.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/OpenMe-VRCMods.prefab' and ready-to-open scene 'Assets/OpenMe-VRCMods.unity' instead: a prefab of the avatar model 'Assets/BEWD/BlueEyesWhiteDragon.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.766x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 1 to 0.766, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
This model's viewpoint is wrong (due to the head bone being shorter than the actual head of the model). And the arms look broken.I don't recommend this if you want a realistic model.
0at first i was happy to see this, but then i realized that its not the card but the actual monster which was disappointing to me, because I really want to play the card. anyway great work regardless
0https://pics.me.me/they-dont-even-know-whats-about-to-hit-them-566-20994867.png
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