Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to 'Directional Light' and set the viewpoint to 2.524 m in world (eye level), derived from the rig's eye bones. Everything else in the package is unchanged.
Resized the avatar to 1.8 m
Root scale changed from 1 to 0.667 (a 0.667x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
i was going to do this with SB ahri but i couldn't figure it out :/
0Nice can u do Kindred? thinks
0Niiiice can u do Bard? owo
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