Hu Tao v2 || Genshin Impact (SDK3/Lipsync/DynamicBones) Screenshot Hu Tao v2 || Genshin Impact (SDK3/Lipsync/DynamicBones) Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


local dumbass forgot to include the prefab. glad i still had the backup from publishing it, otherwise id have completely lost the avatar configs and dynamicbones settings
took the opportunity to add dynamicbone colliders and a hand gesture controller (just a copy from the examples 1, with the same animations)
wanted to add expressions but i still dont have much idea of how to, and the tutorials arent helping much -w-;
USES POYOMI TOON SHADER
https://github.com/poiyomi/PoiyomiToonShader
USES DYNAMICBONES
https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743
USES AVATAR SDK3
Character and model are owned by Mihoyo
Model ripped and converted to MMD by xCallme-Luxx
FBX conversion from the MMD model, avatar/dynamicbones/material configs by me.
Used CATS Blender Plugin to generate lipsync shape keys more proper to VRChat.
Enjoy!


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ZACK010 1618498371 ago

Hu Tao $...€...X.......... :)

0

File Tree (10 files inside Unity Package)


/Assets/Hu Tao/LOADME.unity
/Assets/Hu Tao/Prefab/Hu Tao Model.fbx
/Assets/Hu Tao/Prefab/VRC Hu Tao Avatar.prefab
/Assets/Hu Tao/Textures/face.png
/Assets/Hu Tao/Textures/hair.png
/Assets/Hu Tao/Textures/cloth.png
/Assets/Hu Tao/Controllers/HandController.controller
/Assets/Hu Tao/Materials/cloth.mat
/Assets/Hu Tao/Materials/hair.mat
/Assets/Hu Tao/Materials/face.mat

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