Empyrrean

Member for 1517478797

6 Posts & Comments


Empyrrean 1542372172

There seem to be duplicates of 2 folders, "doom" and doom2016" that contain the animation files, one set being under a "models" folder. Was that an accident or are they different

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Empyrrean 1540164983

Appreciate the port, but you royally screwed this up. You separated the sword and robot from the base mesh as separate .fbx's but you left the entire bone structure in each one, increasing file size and tanking performance. You also forgot to change to sword script time from 1.00 second to 0.01.

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Empyrrean 1518512085

Excellent model, but if you get around to it, you should make the white line on his visor purple and add an emitter for a slight glow effect.

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Empyrrean 1517479315

No dynamic bone scripts are included with the model. Please add them. For those who want to get them to work, find a torrent of the Unity asset Dynamic Bones (unless you really want to waste 20 bucks) and add it to your project before adding the model.

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Empyrrean 1517479062

No dynamic bone scripts are included with the model. Please add them.

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Empyrrean 1517478964

Her left eye doesn't blink. Also, you need to include the dynamic bone scripts with the upload. I had to torrent Dynamic Bones to get them to work. Screw paying 20 dollars for it.

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