Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Riko/Riko.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Riko-VRCMods.prefab' and ready-to-open scene 'Assets/Riko-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Riko/Riko.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.343 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.35x root scale.
Comments
hiiii this may be a long shot but would you happen to have or know where to find or know who made the original please? thank youu
0Wow... you made it perfectly!!! Thank U for your working. By the way, I'm making a game of Made In Abyss. So, can I use this model for developing a game(This game is not for money and commercial, but only for my hobby.)??? I can't make character... If you have a time for replying to me, will you send a Email to me? My email is [email protected].
0Same issue, left eye does not blink. Just confirming. +_-
0Her left eye doesn't blink. Also, you need to include the dynamic bone scripts with the upload. I had to torrent Dynamic Bones to get them to work. Screw paying 20 dollars for it.
0It works, thanks for the update
0Sorry for the trouble guys. Things should be better now.
0@Nostalgic I put the model into the scene an manually dragged the materials to where it looked like they went on the model. I used the image above for reference.
0I updated the description to help you guys.
0@Gartruil What is the fix? I'm still relatively new to Unity. Any help is greatly appreciated c:
0Hey, when I import it, the materials are transparent, which is an easy fix, but the japanese named materials don't have texture.
0