'This avatar works best in desktop mode (because of the custom pose)
If you want to use this avatar in vr you need to remove the 'pose' in the custom override 2 which is set to the standing animation in the avatar descriptor script.
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Auto-fixed version available2 fixes applied8.8 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Scenes/TDA Luka HS.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/TDA Luka HS-VRCMods.prefab' and ready-to-open scene 'Assets/TDA Luka HS-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatars/TDA Luka HS/Luka.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.239x root scale.
Resized the avatar to 1.8 mThe new prefab overrides the model root's scale, from 0.94 to 1.239, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
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