'This avatar works best in desktop mode (because of the custom pose)
If you want to use this avatar in vr you need to remove the 'pose' in the custom override 2 which is set to the standing animation in the avatar descriptor script.
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Auto-fixed version available1 fix applied4.9 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Scenes/TDA Teto HS.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/TDA Teto HS-VRCMods.prefab' and ready-to-open scene 'Assets/TDA Teto HS-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatars/TDA Teto HS/Teto.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.221 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.925x root scale.
Comments
Fully set up would indicate they're below 20k
0They are fully set up.
0These avatars aren't fully set up. Set them as model
0