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Little Magical Miku Screenshot Little Magical Miku Screenshot Little Magical Miku Screenshot Little Magical Miku Screenshot Little Magical Miku Screenshot Little Magical Miku Screenshot
Download

4.5K Total Downloads

108.9K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


She have:
+ blinking animations
+ eye tracking
+ lip sync
+ dynamic bones
+ dynamic bone colliders.
+ 8 custom standing emotes

She doesn't have:
- hand gestures.
- sitting emotes.

How to install:
1- Be sure you have Cubed's Unity Shaders and the latest SDK.
2- Open Unity.
3- Open (Little Magical Miku) file and Import.
4- In Unity go to Avatar/Little Magical Miku and open the file (Open me).
5- Login on your VRChat account and Upload it.

Enjoy ^^

Model made from: https://yukiyame.deviantart.com/art/TDA-Little-Magical-Miku-DL-NOW-733357160

Assets (143 files inside Unity Package)


/Assets/Avatar/Little Magical Miku/Open me.unity
/Assets/Avatar/Little Magical Miku/Standing.overrideController
/Assets/Avatar/Little Magical Miku/Little Magical Miku.fbx
/Assets/Avatar/Little Magical Miku/Textures/Dress.png
/Assets/Avatar/Little Magical Miku/Textures/toon_hair.bmp
/Assets/Avatar/Little Magical Miku/Textures/toon_skin.bmp
/Assets/Avatar/Little Magical Miku/Textures/toon_defo.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/body00_s2.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/skin_s2.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/body00_s.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/hair_s.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/body01_s.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/eye_s2.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/skin_s.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/nail.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/hair_s2.bmp
/Assets/Avatar/Little Magical Miku/Textures/tga/hair_Miku.png
/Assets/Avatar/Little Magical Miku/Textures/tga/body00.png
/Assets/Avatar/Little Magical Miku/Textures/tga/nekomimi.png
/Assets/Avatar/Little Magical Miku/Textures/tga/face_MikuAp.tga
/Assets/Avatar/Little Magical Miku/Textures/tga/Face.png
/Assets/Avatar/Little Magical Miku/Textures/tga/marine2.png
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP6.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/Boot_L.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/TDA Little Magical Girl Ver.1.00.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/TDA Little Magical Girl.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/00_pmx.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP3.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP2.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/t.png
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP4.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/Small Twintails.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/Body.txt
/Assets/Avatar/Little Magical Miku/Textures/toon/TN03.bmp
/Assets/Avatar/Little Magical Miku/Textures/toon/skin_s.bmp
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP2.5.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/Chibi Base.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/hair_s2.bmp
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP5.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/hair.bmp
/Assets/Avatar/Little Magical Miku/Materials/marine2.mat
/Assets/Avatar/Little Magical Miku/Materials/Underwear.mat
/Assets/Avatar/Little Magical Miku/Materials/hair_Miku.mat
/Assets/Avatar/Little Magical Miku/Materials/Dress.mat
/Assets/Avatar/Little Magical Miku/Materials/Body00.mat
/Assets/Avatar/Little Magical Miku/Materials/face_MikuAp.mat
/Assets/DynamicBone/Demo/GameController.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Animations/Emotes/Standing/Death.anim
/Assets/Animations/Emotes/Standing/Dab.anim
/Assets/Animations/Emotes/Standing/CPR.anim
/Assets/Animations/Emotes/Standing/Bashful.anim
/Assets/Animations/Emotes/Standing/Bow.anim
/Assets/Animations/Emotes/Standing/Blow A Kiss.anim
/Assets/Animations/Emotes/Standing/Dance/Get Down.anim
/Assets/Animations/Emotes/Standing/Dance/Bubble.anim
/Assets/Shaders/Hologram/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/Hologram/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/Hologram/Assets/Editor/Layout.cs
/Assets/Shaders/Hologram/Assets/Editor/HologramShaderGUI.cs
/Assets/Shaders/Hologram/Assets/Editor/Foldout.cs
Comments

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jmentos 1537245568 ago

good job on rigging and adding the rest of the features and thank you for your work!, btw theres seem like a hole on the models chest it isnt noticeable at first but if you look closely theres a hole, anyway thanks again!

0
newkitty 1534732403 ago

Nice work! Thx!

0

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