The model has a katana attach to it, but it doesn't have animation. You need to manually enable the mesh "Katana Blade" in the hierarchy to have it on the model.
Installation:
Download the cubedshaders, and vrcsdk if you don't have it. Links are above. (Dynamic bones isn't included)
Import vrcsdk into unity, then cubed shaders package.
Import Lyn unitypackage
Load the scene named OpenMe placed in the folder named Lyn
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Auto-fixed version available1 fix applied950.4 KB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Lyn/OpenMe.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/OpenMe-VRCMods.prefab' and ready-to-open scene 'Assets/OpenMe-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Lyn/Lyn.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.252 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.44x root scale.
Comments
You think you could do Marth next?
0Can you do Ninian next?
0I like pancakes
0