@risqy no worries, I used to have a wallace avatar as my first project but someone made a much better version, thought I'd do the same for Gromit. Only just figured out eye tracking myself :)
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Auto-fixed version available1 fix applied388.4 KB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.711 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
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@risqy no worries, I used to have a wallace avatar as my first project but someone made a much better version, thought I'd do the same for Gromit. Only just figured out eye tracking myself :)
0I updated mine linking your version I hope people would find yours first!
0I tried putting eye tracking and **** on him but I'm really new to blender so I figured I'd just rig it in Mixamo, thanks for this homie upvoted!
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