Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/4GO/4GO_Vert/4go_vert.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/4go_vert-VRCMods.prefab' and ready-to-open scene 'Assets/4go_vert-VRCMods.unity' instead: a prefab of the avatar model 'Assets/4GO/4GO_Vert/4go_outfit.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.154x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 1 to 1.154, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Added multi-avatar upload instructions
The package contains 4 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
Angel green heart would be really nice plaese
0Could you make Angel Green Heart please?
0more 4go pls
0Two things, any chance of adding Green Heart and the Neko_Outfit model doesn't upload to vrchat, it says it was successful but doesn't show it listed.
0ATTENTION NOOBS (like me)The uploader has added 3 colours. If you want a different colour click:1. Open the drop downs for the avatar folder (4GO) so you see Textures & Materials.2. Go to the 4GO folder and click the body file, click the body within the grey square.3. Click the textures folder, not anything else.4. Open up the material drop down on the right (little ball with drop down next to it).5. Drag and drop the texture you want onto the little square with Main Texture next to it.
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