Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Moved the viewpoint to eye height
Was `ViewPosition: {x: 0, y: 1.6, z: 0.2}`, now y 0.896 (0.896 m in world), derived from the rig's eye bones.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
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