Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Resized the avatar to 1.8 m
Root scale changed from 100 to 1.071 (a 0.011x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Moved the viewpoint to eye height
Was `ViewPosition: {x: 0, y: 1.573, z: 0.2}`, now y 1.573 (157.3 m in world), derived from the measured model height.
Comments
Not tuff btw
1