Everything you need except for the VRCSDK is contained within the package!
All our uploads can be imported into the same project! You don't need to import the VRCSDK every time. Just be sure to import the shaders and Dynamic Bones only once! If you're not sure, just use seperate projects, that works fine as well!
Look here for a video on how to import the avatars:
I found a world on VR Chat using this model as a public model and not a private one. I'm pretty sure it isn't ok to use a model with nothing changed and use it in a 'I made these models' world
it would be alot easyer if there would be thise "open this" file with all set up animations and so, because i got a file where i need to make everything on my own the mouth and eye animations and so on, scene descripter is missing too
The sword doesn't seem to show up at all, maybe it's just because I'm in desktop mode (I've had props show up before in other avi's in desktop mode) or maybe it just isn't in the model? Idk.
Hey, Rockie.why don't you hop in our discord and see if we can solve whats going on :P. We will update that video link next week sorry for not having it up been very busy
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Auto-fixed version available1 fix applied39.2 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Luka Arcade.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Luka Arcade-VRCMods.prefab' and ready-to-open scene 'Assets/Luka Arcade-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatars/Luka Arcade/Luka Anim 1/pole dance animation.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.455 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Pole not appearing is fixed now! :D
13Love this! Please keep up the amazing work you provided, I look forward to your future releases.
4Teaser for Arcade Neko Miku http://prntscr.com/jpn0uv
3There is one thing that I love in this model : "boobs"
2hi author! could you unprivate the video on how to import the avatar? I'm pretty lost ^^;;
0I found a world on VR Chat using this model as a public model and not a private one.
0I'm pretty sure it isn't ok to use a model with nothing changed and use it in a 'I made these models' world
it would be alot easyer if there would be thise "open this" file with all set up animations and so, because i got a file where i need to make everything on my own the mouth and eye animations and so on, scene descripter is missing too
0missing files to open it
0The feet are very weird looking. They basically look like sticks which is very awkward.
0The sword doesn't seem to show up at all, maybe it's just because I'm in desktop mode (I've had props show up before in other avi's in desktop mode) or maybe it just isn't in the model? Idk.
0@CamSki The UltraGlow-Shader should be included in the package. It can work as is!
0Hey, Rockie.why don't you hop in our discord and see if we can solve whats going on :P. We will update that video link next week sorry for not having it up been very busy
0I’ve downloaded this model again after it was “fixed” but none of the dances show up for me or the pole please help ;-;
0Is that a lore question, Cyberknite? lol
0what happen to her legs?
0Hello Camski, the ultra glow shader is for the legs, so the pink parts glow. Its up to you, I guess.
0Do i "Need" ultra glow shader, or can the model work without the shader. Im asking because i cant find the ultra glow shader
0@MarioKart7z You never seen prosthetic's?.
0wtf is wrong with her feet
0The pole doesn’t show when you do the dance pole emote
0