Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/backup.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/backup-VRCMods.prefab' and ready-to-open scene 'Assets/backup-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Yuno/Yuno blood for in a emote.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.42 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Added multi-avatar upload instructions
The package contains 3 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
that knife do be looking kinda the wonky
0The knife or phone doesnt work. please help
0It said "nothing to import" when trying to import the avatar
0For some weird reason. ( prob bc its vrcmod )The knife cannot be uploaded, because Vrcmods blocked it.So, I put a google drive link on my discord channel in the avatar showdown. https://discord.gg/DqYPj7p
0The knife doesn't show up when I use the emote
0USE the YUNO unity project, located in YUNO FILE.So DO NOT use backup unity project.
0What is broken about it?
0soo is it just the normal model if you dont use vr?
0Still broken
0Its a updated version
0"(updated with a surprise)."
0Didn't you already post this... like over 2 months back?
0