Saw someone who put a seat on this and put a custom animation so you're laying down between her legs while she thrusts on your groin.Don't remember their name but its great.
nevermind earlier problems. i was being dumb and was uploading the mesh instead the actual model. Make sure to scroll down in the build menu when uploading. Other than that, great model. Re-adjustment of the viewpoint is not a prob
For those guys below: 1. The materials will show up if you import cubed unity first before the package, don't get grumpy.2.Fix the viewpoint yourself by adjusting the settings on the descriptor. it should be in between the eyes inside the head.Now my question is why are the visemes and face morphs kinda ****** on this? They don't show up at all. I think theres an issue with the body mesh..
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Auto-fixed version available1 fix applied8.0 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Avatar/SeikiVirgin/OPEN ME.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/OPEN ME-VRCMods.prefab' and ready-to-open scene 'Assets/OPEN ME-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatar/SeikiVirgin/SeikiVirginKiller.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.035 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
It's 65k now, not 71k
0Saw someone who put a seat on this and put a custom animation so you're laying down between her legs while she thrusts on your groin.Don't remember their name but its great.
0when i opened the open me scene file she turned ****
0Her body dissapears
0Oh its been updated! Noice!
0so the problem was that I wasn't adding VRC_Avatar Descriptor to the avatar, hope at least one person finds this helpful
0it's invis when you select it from the custom avatar's menu
0BTW you need a modified VRCSDK to allow more polygons.
0"this avatar has too many p o l y g o n s." help me.
0nevermind earlier problems. i was being dumb and was uploading the mesh instead the actual model. Make sure to scroll down in the build menu when uploading. Other than that, great model. Re-adjustment of the viewpoint is not a prob
0For those guys below: 1. The materials will show up if you import cubed unity first before the package, don't get grumpy.2.Fix the viewpoint yourself by adjusting the settings on the descriptor. it should be in between the eyes inside the head.Now my question is why are the visemes and face morphs kinda ****** on this? They don't show up at all. I think theres an issue with the body mesh..
0the materiaLS ARE MISSING >:(
0Yup, the only thing that is very bad for me is taht point of view, is like between ears
0viewpoint is off and she has no hair animations or lip sync, plz fix
0Huehuehue i will make good use with it, hope it will work good with my full body tracking ;)
0