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Description
'Discord: × × ×#0001
Just something simple
Fullbody Ready/ No Neck Fix [Sorry, I Have Commissions To Get To]
Dynamics/No Colliders [Too Tedious]
Ears/Tail/Glasses/Duffle/Nosering are all removable
Facial Expressions Included
Tell me if the package is missing something or is messed up.
Have fun :)
[Most parts are taken off Deviantart, so if you want to know where to find them then just message me]
@bunbuneatsanime Considering many people take the avatars and try to re-sell, I don't put too much thought into them. It's an avatar for everyone, and it's nothing special to me. If there is a problem, you can tell me. Other than that, it is what it is. :)
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Auto-fixed version available2 fixes applied11.4 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.29 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
The hair works fine in unity but in game its not moving, with dynamic bones not limited.
0May I ask why the dynamics are not working in game I'm fairly new to dynamics any info would help I see the scripts but the hair doesn't move.
0cute~ we're allowed to switch out parts right? like shoes and fix hair? >o<
0@IvyVR No, but I've heard of it.
0@bunbuneatsanime Considering many people take the avatars and try to re-sell, I don't put too much thought into them. It's an avatar for everyone, and it's nothing special to me. If there is a problem, you can tell me. Other than that, it is what it is. :)
0you use pmx editor also?
0A lot of your avatars are scuffed af what gives
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