Uh oh! Something went wrong.The signed in account does not have acces to the blueprintassociated with your VRC_Avatar(or Scene)Descriptor.Please sign in with the correct account or detach the BlueprintID (accessible on the VRC_PipelineManager) associated withsame problem how can i upload this avatar
Uh oh! Something went wrong.The signed in account does not have acces to the blueprint associated with your VRC_Avatar(or Scene)Descriptor.Please sign in with the correct account or detach the Blueprint ID (accessible on the VRC_PipelineManager) associated with the descriptor. why
0
File Tree
Loading file tree...
Recommended Items
Based on this asset
Click to reveal
Model
Minecraft Diamond Sword
29.7 KB
98.8K
Click to reveal
Model
Shooting ChristChurch Mosque Rifle
11.9 MB
3.1K
Click to reveal
Model
Black eye
13.5 MB
3.5K
Click to reveal
Model
118 KeyBlades Fix With Gravity
52.6 MB
49K
Click to reveal
Model
Minecraft Bee Follower
1.6 MB
32.2K
Click to reveal
Model
Bodypillow
129.8 KB
97.5K
Click to reveal
Model
Razor Axe Prefab
2.7 MB
27.7K
Click to reveal
Model
Halo 3 Energy Sword [No Animation] Sounds Included
5 of 5 free downloads left today.Sign up to get 100 downloads per day for free.
Auto-fixed version available1 fix applied9.3 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/EbolaColaAvatar 1.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/EbolaColaAvatar 1-VRCMods.prefab' and ready-to-open scene 'Assets/EbolaColaAvatar 1-VRCMods.unity' instead: a prefab of the avatar model 'Assets/New Folder/04CREEPYBUYEGGROLL.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.805 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.3x root scale.
Comments
and what does it look like
0where is the blueprint!
0detach the blueprint thats still on there and you should be able to upload this puppy
0Uh oh! Something went wrong.The signed in account does not have acces to the blueprintassociated with your VRC_Avatar(or Scene)Descriptor.Please sign in with the correct account or detach the BlueprintID (accessible on the VRC_PipelineManager) associated withsame problem how can i upload this avatar
0do you have a normal coca cola texture version for the cola can?
0It's pink....
0@MrAlae Select your avatarGo over to the inspector tabLook under "Pipeline Manager" Click "Detach"Profit.
0Uh oh! Something went wrong.The signed in account does not have acces to the blueprint associated with your VRC_Avatar(or Scene)Descriptor.Please sign in with the correct account or detach the Blueprint ID (accessible on the VRC_PipelineManager) associated with the descriptor. why
0