Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/Shimakazeeyes-VRCMods.unity': a scene with the avatar model 'Assets/Shimakaze/Shimakazeeyes.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/Shimakazeeyes-VRCMods.unity' and set the viewpoint to 1.685 m in world (eye level), derived from the rig's eye bones.
Resized the avatar to 1.8 m
The new scene imports the model at 0.278x scale (from 1), so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
If you're experiencing problems with the model make sure you import all assets and then click File, and Open Scene and open the .unity file for the mod.DO NOT just drag the files into the Unity window, you will lose vital info if it's a pre-configured scene.
0You can apply dynamic bones to the hair and bunny ears. I am at work now, but if you still have questions I can help you when I get off.
0Ah ok, I have that, ill just have to look up a tutorial or something on it. Thank you!
0Yes, however it requires an add-on called Dynamic Bones. It will cost you $20.https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743
0Great model! Is there any way to make her hair and bunny ears move?
0